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This is a submission to
2025 Epic MegaJam
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Devlog
Submission to 2025 Epic MegaJam
OrtoProject (GiginTerra Demo)
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Devlog
?Hindered Update?
November 22, 2025
by
NotDev
#update
Since the 2025 Epic MegaJam voting began around October 25, 2025, all game developers have been unable to update their games. This is because voting for the 2025 Epic MegaJam is in progress. We will b...
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20. Demo Release
October 20, 2025
by
NotDev
Today, this project will be released as a demo version due to an exciting event on itch.io. https://itch.io/jam/2025-epic-megajam But during the project export process, there are several problems: The...
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19. Voice Addition
October 20, 2025
by
NotDev
Today, the game will be adding sound, including character voices, music, and more. We'll also be fixing the winscreen so it appears by copying and pasting from the lostscreen...
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18. Combination of Countdown and Broken Tooth Spawn
October 20, 2025
by
NotDev
This is the hardest part, because you have to combine the blueprints so that the result is, after the countdown is finished, the damaged tooth will appear, and the player must destroy the tooth...
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17. Create a Countdown
October 20, 2025
by
NotDev
The countdown is again built into PB Character, meaning the countdown minutes can appear in the main menu. When the countdown ends, a broken tooth will appear, which the player must destroy...
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16. Discontinuation of the method of Creating Settings on the Main Menu
October 20, 2025
by
NotDev
Because Unreal Engine is too difficult to make settings located in the main menu and the HUD display cannot be separated from the main menu (integrated), the search for loopholes was stopped/given up...
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15. Discovering a Strange and New Glitch
October 20, 2025
by
NotDev
If the player character is on top and there is no path for the enemy to reach the player, the game will crash. This proves that the Simple Move to Actor node is superior to the AI Move to node...
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14. Improvements to Character Appearance and Gameplay Indicators
October 20, 2025
by
NotDev
Characters are invisible and unclear. Gameplay is also unclear. The gameplay interface will be changed. Before After...
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13. Lose Game and Restart
October 20, 2025
by
NotDev
Today, I added a two-button loss display, which can be repeated at the current level. I'll be adding mouse invert and other settings soon. Because we have already created a main menu, we plan to combi...
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Double Touble
October 20, 2025
by
NotDev
Found 2 new problems at once, namely the enemy does not move after pressing the start button in the main menu and the damage given by the enemy does not appear...
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11. Life HUD problem appearing in Main Menu
October 20, 2025
by
NotDev
This is odd, as the BeginPlay event causes the player's HUD to appear earlier in the main menu, when it should appear at game start. The solution is to move the HUD logic to the Level Blueprint. The h...
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10. Fix Camera and Change Enemy View
October 20, 2025
by
NotDev
Improvements to the camera for a more comfortable game experience. The enemy models currently used are those from Unreal Engine, which will soon be replaced with Stremu models. Improvements to the UI...
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9. Fixed Level Display
October 20, 2025
by
NotDev
The tongue's appearance is inconsistent and needs to be corrected. Keep saliva at a level consistent with the environment in the mouth...
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8. Enemy Damage
October 20, 2025
by
NotDev
This time, it's very confusing because players can deal damage, but enemies can't be made to deal damage to players. To allow enemies to deal damage, characters are assigned a damage number when they...
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7. Delay attack
October 20, 2025
by
NotDev
Added player attacks that must be delayed so that the animation is perfect...
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6. Chase, attack and enemy system
October 20, 2025
by
NotDev
This is the most troublesome part because Spawning enemies, being chased by enemies, dealing damage, and attacking animations are all different things. To attack an enemy, several things are needed, n...
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5. Inconsistent Model
October 20, 2025
by
NotDev
This means that the model and interaction do not match (the abstract form is not realistic and only interacts in the form of a box)...
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4. There are some animations that don't move.
October 20, 2025
by
NotDev
I've created an animation in Blender, the bones consist of the body, arms, and legs. I exported everything to .fbx file format. I imported the .fbx file into Unreal Engine, but after entering everythi...
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3. Separate Objects in Blender = separate in Unreal Engine
October 20, 2025
by
NotDev
If two different objects are combined in Blender, it means they are unlikely to be combined in Unreal Engine. Here are some tips for combining them in Unreal Engine (it's best to combine them)...
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2. Missing textures Half of Blender in EU
October 20, 2025
by
NotDev
When a character from Blender has half of its texture lost when it is put into UE...
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1. References
October 20, 2025
by
NotDev
Model creation and coloring in Blender Blender symmetrical character creation Creating animations in Blender Input Blender characters into UE Creating a main menu in Unreal Engine...
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