4. There are some animations that don't move.
OrtoProject (GiginTerra Demo) » Devlog
I've created an animation in Blender, the bones consist of the body, arms, and legs. I exported everything to .fbx file format. I imported the .fbx file into Unreal Engine, but after entering everything, it turns out the legs animation doesn't move. So in Unreal Engine, only the body and arms move. How is that possible?
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OrtoProject (GiginTerra Demo)
You will play as the character Ortho. Ortho (Orthodontist) is a canine, who travels throughout the body.
| Status | In development |
| Author | NotDev |
| Genre | Adventure, Educational |
| Tags | 3D, Singleplayer, Unreal Engine |
More posts
- ?Hindered Update?3 days ago
- 20. Demo Release36 days ago
- 19. Voice Addition36 days ago
- 18. Combination of Countdown and Broken Tooth Spawn36 days ago
- 17. Create a Countdown36 days ago
- 16. Discontinuation of the method of Creating Settings on the Main Menu36 days ago
- 15. Discovering a Strange and New Glitch36 days ago
- 14. Improvements to Character Appearance and Gameplay Indicators36 days ago
- 13. Lose Game and Restart36 days ago

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