6. Chase, attack and enemy system
OrtoProject (GiginTerra Demo) » Devlog
This is the most troublesome part because Spawning enemies, being chased by enemies, dealing damage, and attacking animations are all different things.
To attack an enemy, several things are needed, namely launching animation, giving 2 attack lines, giving damage to the enemy and delaying the animation.
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OrtoProject (GiginTerra Demo)
You will play as the character Ortho. Ortho (Orthodontist) is a canine, who travels throughout the body.
| Status | In development |
| Author | NotDev |
| Genre | Adventure, Educational |
| Tags | 3D, Singleplayer, Unreal Engine |
More posts
- ?Hindered Update?3 days ago
- 20. Demo Release36 days ago
- 19. Voice Addition36 days ago
- 18. Combination of Countdown and Broken Tooth Spawn36 days ago
- 17. Create a Countdown36 days ago
- 16. Discontinuation of the method of Creating Settings on the Main Menu36 days ago
- 15. Discovering a Strange and New Glitch36 days ago
- 14. Improvements to Character Appearance and Gameplay Indicators36 days ago
- 13. Lose Game and Restart36 days ago

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