11. Life HUD problem appearing in Main Menu
OrtoProject (GiginTerra Demo) » Devlog
This is odd, as the BeginPlay event causes the player's HUD to appear earlier in the main menu, when it should appear at game start. The solution is to move the HUD logic to the Level Blueprint. The health bar will only be generated and displayed when the level loads and starts, not when the main menu is active. It turns out that levels have their own Blueprints.
The next problem is that the enemy isn't moving. This is odd; it was still moving yesterday. The enemy can only move at the beginning, so it might need to be recreated.
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OrtoProject (GiginTerra Demo)
You will play as the character Ortho. Ortho (Orthodontist) is a canine, who travels throughout the body.
| Status | In development |
| Author | NotDev |
| Genre | Adventure, Educational |
| Tags | 3D, Singleplayer, Unreal Engine |
More posts
- ?Hindered Update?3 days ago
- 20. Demo Release36 days ago
- 19. Voice Addition36 days ago
- 18. Combination of Countdown and Broken Tooth Spawn36 days ago
- 17. Create a Countdown36 days ago
- 16. Discontinuation of the method of Creating Settings on the Main Menu36 days ago
- 15. Discovering a Strange and New Glitch36 days ago
- 14. Improvements to Character Appearance and Gameplay Indicators36 days ago
- 13. Lose Game and Restart36 days ago

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