<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>GiginTerra (Full Relrease) Devlog - itch.io</title><link>https://notfundeplayer.itch.io/giginterra</link><description>You will play as the character Ortho. Ortho (Orthodontist) is a canine, who travels throughout the body.</description><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1585898/31-giginterra-full-relrease</guid><title>31.	GiginTerra (Full Relrease)</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1585898/31-giginterra-full-relrease</link><pubDate>Tue, 14 Jul 2026 13:37:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This game will be released soon and will be participating in 2 Jams on Itch.io at once, namely Portfolio Builders Jam - Week #80 and Continue Your Game 11 . For some reason, my project in Portfolio Bu...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1580363/30-creating-collisions-on-the-camera</guid><title>30. Creating Collisions on the Camera</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1580363/30-creating-collisions-on-the-camera</link><pubDate>Tue, 14 Jul 2026 12:54:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When playing, there is an inconvenience with the camera, where if the camera hits an obstacle, the player&#039;s view will also be blocked. The one above was previously Above is after This is a view of the...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1580359/29-sistem-pindah-tempat-di-level-3</guid><title>29.	Sistem pindah tempat di Level 3</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1580359/29-sistem-pindah-tempat-di-level-3</link><pubDate>Fri, 10 Jul 2026 10:10:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The movement from the left lung to the right after climbing through the Alveoli, then entering the respiratory tract will immediately move to the other lung...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1579577/28-level-3-map-creation</guid><title>28. Level 3 Map Creation</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1579577/28-level-3-map-creation</link><pubDate>Thu, 09 Jul 2026 15:43:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Level 3, the lung map, consists of the bronchi, left and right lungs, and alveoli. The orthopedic surgeon will then ascend through the alveoli to reach the right lung. The orthopedic surgeon will also...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1579571/27-full-design-at-level-2</guid><title>27. Full Design at Level 2</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1579571/27-full-design-at-level-2</link><pubDate>Thu, 09 Jul 2026 15:36:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Add more fat ornaments and cover the end of the blood pulse. Making White Blood enemies unbeatable and Streptococcus Viridans is an enemy that can be killed. White Blood moves according to the specifi...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1579149/26-level-2-addition</guid><title>26. Level 2 Addition</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1579149/26-level-2-addition</link><pubDate>Thu, 09 Jul 2026 03:55:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The developer tried to add code so that Orid could spawn continuously, but this didn&#039;t work. Currently still in the level 2 creation stage, difficulties in creating collisions Many things are too diff...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1306565/25-sound-improvement</guid><title>25. Sound Improvement</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1306565/25-sound-improvement</link><pubDate>Sun, 04 Jan 2026 03:39:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Improve the sound so that the sound produced is more accurate and shorter...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1306562/24-batter-survival-update</guid><title>24. Batter Survival Update.</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1306562/24-batter-survival-update</link><pubDate>Sun, 04 Jan 2026 03:37:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So that Orto can survive enemy attacks, the Orid item will be added, so every time Orto kills an enemy, Orid will spawn and if touched, Orto&#039;s life will increase. If Orto has received a certain kill p...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1306560/23-update-0040</guid><title>23.	Update 0.0.4.0</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1306560/23-update-0040</link><pubDate>Sun, 04 Jan 2026 03:34:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Improved the character models to be more optimal and clear. Add Graphic Settings so that the graphics can be set according to the player&#039;s wishes. Memperbaiki kesalahan suara saat menyerang...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1135258/22-optimization</guid><title>22. Optimization</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1135258/22-optimization</link><pubDate>Sat, 06 Dec 2025 15:49:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After quite a long time of changes, this update is about optimization to make the game lighter to play, character optimization, and water display optimization. I realized that there was an error in gi...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1100508/21-update-improve</guid><title>21.	Update Improve</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1100508/21-update-improve</link><pubDate>Sat, 06 Dec 2025 15:49:19 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzODg0NTgyLnBuZw==/400x224%23c/eKnYRH.png"/><p>Karena suasana yang terlalu gelap, maka Orto memiliki cahaya di tubuhnya. Sebelum Sesudah Masih menjadi mistri kenapa saat memberi Damage untuk Orto, tidak bisa delay, sehingga Orto lebih cepat mati d...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1121428/hindered-update</guid><title>?Hindered Update?</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1121428/hindered-update</link><pubDate>Sat, 22 Nov 2025 12:32:47 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MTk1NTQzLnBuZw==/400x224%23c/4OR7HN.png"/><p>Since the 2025 Epic MegaJam voting began around October 25, 2025, all game developers have been unable to update their games. This is because voting for the 2025 Epic MegaJam is in progress. We will b...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088976/20-demo-release</guid><title>20. Demo Release</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088976/20-demo-release</link><pubDate>Mon, 20 Oct 2025 13:13:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today, this project will be released as a demo version due to an exciting event on itch.io. https://itch.io/jam/2025-epic-megajam But during the project export process, there are several problems: The...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088974/19-voice-addition</guid><title>19. Voice Addition</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088974/19-voice-addition</link><pubDate>Mon, 20 Oct 2025 13:09:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today, the game will be adding sound, including character voices, music, and more. We&#039;ll also be fixing the winscreen so it appears by copying and pasting from the lostscreen...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088972/18-combination-of-countdown-and-broken-tooth-spawn</guid><title>18. Combination of Countdown and Broken Tooth Spawn</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088972/18-combination-of-countdown-and-broken-tooth-spawn</link><pubDate>Mon, 20 Oct 2025 13:08:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is the hardest part, because you have to combine the blueprints so that the result is, after the countdown is finished, the damaged tooth will appear, and the player must destroy the tooth...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088969/17-create-a-countdown</guid><title>17. Create a Countdown</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088969/17-create-a-countdown</link><pubDate>Mon, 20 Oct 2025 13:05:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The countdown is again built into PB Character, meaning the countdown minutes can appear in the main menu. When the countdown ends, a broken tooth will appear, which the player must destroy...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088968/16-discontinuation-of-the-method-of-creating-settings-on-the-main-menu</guid><title>16. Discontinuation of the method of Creating Settings on the Main Menu</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088968/16-discontinuation-of-the-method-of-creating-settings-on-the-main-menu</link><pubDate>Mon, 20 Oct 2025 13:04:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Because Unreal Engine is too difficult to make settings located in the main menu and the HUD display cannot be separated from the main menu (integrated), the search for loopholes was stopped/given up...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088961/15-discovering-a-strange-and-new-glitch</guid><title>15. Discovering a Strange and New Glitch</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088961/15-discovering-a-strange-and-new-glitch</link><pubDate>Mon, 20 Oct 2025 13:02:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If the player character is on top and there is no path for the enemy to reach the player, the game will crash. This proves that the Simple Move to Actor node is superior to the AI Move to node...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088959/14-improvements-to-character-appearance-and-gameplay-indicators</guid><title>14. Improvements to Character Appearance and Gameplay Indicators</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088959/14-improvements-to-character-appearance-and-gameplay-indicators</link><pubDate>Mon, 20 Oct 2025 13:00:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Characters are invisible and unclear. Gameplay is also unclear. The gameplay interface will be changed. Before After...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088955/13-lose-game-and-restart</guid><title>13. Lose Game and Restart</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088955/13-lose-game-and-restart</link><pubDate>Mon, 20 Oct 2025 12:58:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today, I added a two-button loss display, which can be repeated at the current level. I&#039;ll be adding mouse invert and other settings soon. Because we have already created a main menu, we plan to combi...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088951/double-touble</guid><title>Double Touble</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088951/double-touble</link><pubDate>Mon, 20 Oct 2025 12:55:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Found 2 new problems at once, namely the enemy does not move after pressing the start button in the main menu and the damage given by the enemy does not appear...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088950/11-life-hud-problem-appearing-in-main-menu</guid><title>11. Life HUD problem appearing in Main Menu</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088950/11-life-hud-problem-appearing-in-main-menu</link><pubDate>Mon, 20 Oct 2025 12:54:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is odd, as the BeginPlay event causes the player&#039;s HUD to appear earlier in the main menu, when it should appear at game start. The solution is to move the HUD logic to the Level Blueprint. The h...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088946/10-fix-camera-and-change-enemy-view</guid><title>10. Fix Camera and Change Enemy View</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088946/10-fix-camera-and-change-enemy-view</link><pubDate>Mon, 20 Oct 2025 12:52:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Improvements to the camera for a more comfortable game experience. The enemy models currently used are those from Unreal Engine, which will soon be replaced with Stremu models. Improvements to the UI...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088945/9-fixed-level-display</guid><title>9. Fixed Level Display</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088945/9-fixed-level-display</link><pubDate>Mon, 20 Oct 2025 12:51:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The tongue&#039;s appearance is inconsistent and needs to be corrected. Keep saliva at a level consistent with the environment in the mouth...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088942/8-enemy-damage</guid><title>8. Enemy Damage</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088942/8-enemy-damage</link><pubDate>Mon, 20 Oct 2025 12:49:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This time, it&#039;s very confusing because players can deal damage, but enemies can&#039;t be made to deal damage to players. To allow enemies to deal damage, characters are assigned a damage number when they...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088941/7-delay-attack</guid><title>7. Delay attack</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088941/7-delay-attack</link><pubDate>Mon, 20 Oct 2025 12:47:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added player attacks that must be delayed so that the animation is perfect...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088938/6-chase-attack-and-enemy-system</guid><title>6. Chase, attack and enemy system</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088938/6-chase-attack-and-enemy-system</link><pubDate>Mon, 20 Oct 2025 12:46:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is the most troublesome part because Spawning enemies, being chased by enemies, dealing damage, and attacking animations are all different things. To attack an enemy, several things are needed, n...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088936/5-inconsistent-model</guid><title>5. Inconsistent Model</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088936/5-inconsistent-model</link><pubDate>Mon, 20 Oct 2025 12:44:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This means that the model and interaction do not match (the abstract form is not realistic and only interacts in the form of a box)...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088935/4-there-are-some-animations-that-dont-move</guid><title>4. There are some animations that don&#039;t move.</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088935/4-there-are-some-animations-that-dont-move</link><pubDate>Mon, 20 Oct 2025 12:42:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ve created an animation in Blender, the bones consist of the body, arms, and legs. I exported everything to .fbx file format. I imported the .fbx file into Unreal Engine, but after entering everythi...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088934/3-separate-objects-in-blender-separate-in-unreal-engine</guid><title>3. Separate Objects in Blender = separate in Unreal Engine</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088934/3-separate-objects-in-blender-separate-in-unreal-engine</link><pubDate>Mon, 20 Oct 2025 12:40:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If two different objects are combined in Blender, it means they are unlikely to be combined in Unreal Engine. Here are some tips for combining them in Unreal Engine (it&#039;s best to combine them)...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088931/2-missing-textures-half-of-blender-in-eu</guid><title>2. Missing textures Half of Blender in EU</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088931/2-missing-textures-half-of-blender-in-eu</link><pubDate>Mon, 20 Oct 2025 12:38:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When a character from Blender has half of its texture lost when it is put into UE...</p>]]></description></item><item><guid>https://notfundeplayer.itch.io/giginterra/devlog/1088911/1-references</guid><title>1. References</title><link>https://notfundeplayer.itch.io/giginterra/devlog/1088911/1-references</link><pubDate>Mon, 20 Oct 2025 12:10:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Model creation and coloring in Blender Blender symmetrical character creation Creating animations in Blender Input Blender characters into UE Creating a main menu in Unreal Engine...</p>]]></description></item></channel></rss>